![]() If anyone has any other feedback I'll be happy to listen but ultimately I'll go with what feels right. Its hard to make these characters look exactly the way they should with pixels but I came up with a new design that fits better and even takes the too many shoes complaint into account. Comes from Mario and Luigi often calling Yoshi a ravenous reptile.) is also from the cartoon. I made it up and a lot of people seem to think its canon now which I found funny and oddly flattering. For example, believe it or not, Chickadactyl like Tyravonous Rex (fun note, Tyravonous never had a name in the show. That being said, I am trying out some options on some of the others. I thought flippers on aquatic ones was just funny so i went with it. My thought on that was that Yoshi wears shoes and so to fit in mario world I like the idea of all the dinos wearing some form of clothing. I know there have been some complaints about all the new dinos wearing shoes. If the extra bit is set, it will destroy itself : Nowieso: None: 4.33 KiB: Download 119 downloads: Super Mario Advance 4 -Switch Added: 06:02:05 AM: Standard: No: No: Yes: In certain e-reader levels from Super Mario Advance 4, this unique -switch appears. SMW | Block | Submitted by Erik on 11:53:46 PM These "normal" slopes will move Mario like if they were a conveyor.Some of you might like to know that I do take feedback into consideration. A simple sprite that stuns the player when touched. Levels have been used and the gamplay has been changed in many aspects. ![]() SM64 | Hack | Submitted by frauber on 11:54:33 PM "This is the first ever "complete" hack of Mario 64. You can also set "effects" that happen when the time drops to 0, such as teleporting or killing the… (read more…) SMW | UberASM | Submitted by imamelia on 04:57:56 PM This code will create a timer on the status bar that ticks up or down depending on its settings. Just looked through the rips again and this time, Yoshi from the JP version is missing his victory animation. That block (trap.asm, included with this sprite) must be… (read more…) The only thing thats missing is the racers getting flattened, except Bowser. SMW | Sprite | Submitted by Darolac on 02:21:48 AM This is a giant fist inspired in the ones at Super Mario Land 2: Six Golden Coins that moves up and down once a certain block is pressed. Since most of the samples used in the soundtrack are from Dragon Quest VI, and I already made a… (read more…) This pack contains all samples that are unique to Dragon Quest III. Roland L-CD1 - Acoustic Piano #2 - Forte PianoīRR Sample | Submitted by Pinci on 12:29:38 AM ![]() The orbinaut can throw the balls in Mario's direction if the… (read more…) The orbinaut is a sphere with four spike balls orbiting around it. SMW | Sprite | Submitted by zuccha on 12:47:50 PM Orbinaut sprite from the Sonic series, requested by NopeContest. Information on how to use can be found in "always_wallrun.asm" (the Uberasm file). SMW | UberASM | Submitted by Donut on 04:20:10 PM Allows the player to wall-run on any wall at pretty much any time. This can be useful for example for levels that use the same music as… (read more…) SMW | Patch | Submitted by Kevin on 04:21:35 PM This patch allows you to disable the music fadeout that happens when entering a level from the Overworld, on a per-level basis. Per-Level Overworld Music Fadeout Disable Useful if your hack somehow has a lot of sprites but needs the powerup sprites. SMW | Block | Submitted by HammerBrother on 06:44:27 PM These blocks mimic the super mushroom, flower, feather, 1-up, and star sprites in SMW. SMW | Graphics | Submitted by JRMaster, h.carrell on 11:14:35 PM The Koopas from the vanilla game, in the Style of SMAS SMB3. The final movement, which depicts the triumph of the villagers in spite of insurmountable odds, and coming out of darkness into a brighter, new dawn.
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